kb8yh 9kbt8 rn266 k8bft 9ynf6 3iae4 it6fb bfre4 kydar 8kkat 7adif 99t9e ii2dt 3e3ei rt7tt is62t nyts6 3s5fr 9s4zy hk48s bn998 32 M — am I? | Crystallography - Web Mineral

32 M — am I?

menu. LOG IN MapGeo ... by . by Welcome to the MIT Campus Map. You can pan the map by dragging it with your mouse.Enlarge (zoom) the map with the + and -controls.. Other things you can do: Search the map, e.g., We would like to show you a description here but the site won’t allow us. Idle Button. Close Compare Dialog I'm still figuring it out. mp3gain-win-1_3_4.zip: Normal MP3Gain, but with no installer: mp3gain-win-full-1_3_4.exe: Exactly the same as the Normal install, but also includes the Microsoft Visual Basic run-time files. The VB run-time files only need to be installed on a computer once, so they might already be in your Windows folder. If you're ... Crystal Groups and Classes - Crystallography groups are composed of 32 classes of symmetry derived from observations of the external crystal form. From these 32 classes, 230 space groups are distinguishable using x-ray analysis. For additional information on crystal systems, please review an excellent on-line treatment of this subject, the Introduction to Crystallography and Mineral Crystal ... Special Offers for Apparel, Phones, Computers, Electronics, Fashion and more Online from AliExpress. Take The Personality Questionnaire to discover your personality type and improve self-understanding. Learn how personality affects your career and relationships. We would like to show you a description here but the site won’t allow us.

2021.11.30 11:38 ReindeerNational2135 32 M — am I?

32 M — am I? submitted by ReindeerNational2135 to amihot [link] [comments]


2021.11.30 11:38 xXBabyquikscooper24 Tx16s Black Screen when doing something?

Hey so I just bought an used tx16s and now everytime I try to do something in the menu for example click something it goes dark for like 10 seconds and then its back again
Anybody know how to fix?
submitted by xXBabyquikscooper24 to Multicopter [link] [comments]


2021.11.30 11:38 CosmosMagazine Closest pair of supermassive black holes to Earth yet

Closest pair of supermassive black holes to Earth yet submitted by CosmosMagazine to cosmosmagazine [link] [comments]


2021.11.30 11:38 usesbiggerwords 2018 Day 15 Solution - Generators and Classes and Decorators, Oh My!

This was a doozy, and while it may be ugly as sin, it works on all the examples and my input and I'm super proud of it.

from collections import defaultdict, deque from copy import deepcopy from typing import List, Tuple, DefaultDict, Deque from functools import total_ordering def id_gen() -> int: """ :rtype: int """ i = 0 while True: yield i i += 1 @total_ordering class Node: def __init__(self, location: complex, parent): self.location = location self.parent = parent def __repr__(self): return repr((int(self.location.real), int(self.location.imag))) def __eq__(self, other) -> bool: if isinstance(other, Node): s_tuple = int(self.location.imag), int(self.location.real) o_tuple = int(other.location.imag), int(other.location.real) return s_tuple == o_tuple return False def __lt__(self, other) -> bool: if isinstance(other, Node): s_tuple = int(self.location.imag), int(self.location.real) o_tuple = int(other.location.imag), int(other.location.real) return s_tuple < o_tuple return False def __hash__(self): return hash(self.location) def add(self, other: complex): return Node(self.location + other, self) class Unit: def __init__(self, uid: int, unit_type: str, location: complex): self.uid = uid self.unit_type = unit_type self.location = location self.hp = 200 self.dmg = 3 self.dead = False def __repr__(self): return repr((self.uid, self.unit_type, self.location, self.hp)) def __str__(self): return '{0} {1}'.format(self.unit_type, self.uid) def __eq__(self, other): return self.uid == other.uid def move(self, location): logging.info('{0} is moving to {1}'.format(str(self), location)) self.location = location def attack(self, other): logging.info('{0} is attacking {1}'.format(str(self), str(other))) other.hp -= self.dmg if other.hp <= 0: logging.info('{0} {1} is dead.'.format(other.unit_type, other.uid)) other.dead = True def read_and_init(fn: str) -> Tuple[DefaultDict[complex, str], List[Unit]]: units = [] world = defaultdict(lambda x: '.') idg = id_gen() with open(fn, 'r') as f: lines = f.read().splitlines() for row, line in enumerate(lines): for col, char in enumerate(line): if char in 'EG': trans = {'E': "Elf", 'G': 'Goblin'} units.append(Unit(next(idg), trans[char], col+1j*row)) char = '.' world[col+1j*row] = char return world, units def manhattan(start: complex, end: complex) -> int: return int(abs(end.real - start.real) + abs(end.imag - start.imag)) def get_attacks_in_range(unit: Unit, units: List[Unit], vecs: List[complex]) -> List[Unit]: unit_adjacents = [unit.location + vec for vec in vecs] attacks_in_range = [target for target in units if (target.unit_type is not unit.unit_type) and ( not target.dead) and (target.location in unit_adjacents)] return attacks_in_range def bfs(world: DefaultDict[complex, str], start: complex, end: complex, unit_locations: List[complex], remove_start=True) -> Deque[complex]: # shortcut for paths of length 1 vecs = [-1j, -1, 1, 1j] if start == end: return deque([end]) adjacents = [start + vec for vec in vecs] if end in adjacents: if remove_start: return deque([end]) return deque([start, end]) # bfs starts here current = Node(start, None) visited = {current} queue = [current] while queue: try: current = queue.pop(0) except IndexError: return deque([]) if current.location == end: break for neighbor in [current.add(vec) for vec in vecs]: if world[neighbor.location] in '#': continue if neighbor.location in unit_locations: continue elif neighbor not in visited: visited.add(neighbor) queue.append(neighbor) if current.location == end: path = deque([]) while current: path.appendleft(current.location) current = current.parent if remove_start: path.remove(start) return path return deque([]) def display(world: DefaultDict[complex, str], units: List[Unit], **kwargs) -> str: buffer = deepcopy(world) max_row = max(int(loc.imag) for loc in buffer) + 1 max_col = max(int(loc.real) for loc in buffer) + 1 for unit in units: if not unit.dead: buffer[unit.location] = 'E' if unit.unit_type == 'Elf' else 'G' for kw, values in kwargs.items(): if kw == 'adjacent': for value in values: buffer[value] = '?' if kw == 'reachable': for value in values: buffer[value] = '@' if kw == 'closest': for value in values: buffer[value] = '!' if kw == 'chosen': for value in values: buffer[value] = '+' if kw == 'next_steps': for value in values: buffer[value] = '*' output = '\n' for r in range(max_row): output += ''.join([buffer[c+1j*r] for c in range(max_col)]) + '\n' return output def run(world, start_units) -> Tuple[int, int]: for elf_power in range(3, 100): start_elf_count = len([u1 for u1 in start_units if u1.unit_type == 'Elf']) end_round = 0 end_hp = 0 end_sim = False units = deepcopy(start_units) combat_round = 1 for unit in units: if unit.unit_type == 'Elf': unit.dmg = elf_power vecs = [-1j, -1, 1, 1j] # vectors pre-sorted in reading order while True: print(combat_round, str([(u1.uid, u1.unit_type, u1.hp) for u1 in units])) # get initiative, sort by reading order units = [unit for unit in units if not unit.dead] # filter out the dead units units.sort(key=lambda x: (int(x.location.imag), int(x.location.real))) for unit in units: if unit.dead: continue unit_adjacents = [unit.location + v for v in vecs if world[unit.location + v] != '#' and ( unit.location + v not in [u2.location for u2 in units if not u2.dead])] # check if there are any units to attack, if not end combat targets_in_range = [target for target in units if ( target.unit_type is not unit.unit_type) and not target.dead] if not targets_in_range: end_round = combat_round - 1 end_hp = sum(u2.hp for u2 in units if not u2.dead) end_sim = True break logging.info('{0} at {1} has the initiative'.format(str(unit), unit.location)) # check if any targets are in attack range (adjacent to unit) # if none, then move, then try to attack again, else attack attacks_in_range = get_attacks_in_range(unit, units, vecs) if not attacks_in_range: """ Move algorithm: 1) get all remaining targets -> list of units 2) get all legal positions adjacent to the targets -> List[complex] of positions 3) Do path-finding to each position to determine if they are reachable -> tuple(complex , deque(complex) ) 4) Determine which reachable locations have the shortest path to them: filter paths by shortest path length 5) Sort remaining paths by reading order (sort by (imag, real)) of the destination location. 6) Sort the paths by reading order for the FIRST step in the path and pop off the first path in the list """ # get all targets targets_in_range = [target for target in units if target.unit_type is not unit.unit_type and not ( target.dead)] # get adjacent locations that aren't walls or occupied by other units adjacent_locations = [target.location + v for v in vecs for target in targets_in_range if ( world[target.location + v] != '#') and (target.location + v not in ( [u2.location for u2 in units if not u2.dead]))] if not adjacent_locations: continue # calculate paths to adjacent locations using BFS (state space is small enough) all_paths: List[Tuple[complex, Deque[complex]]] = [( adjacent, bfs(world, unit.location, adjacent, [u2.location for u2 in units if ( u2 is not unit) and (not u2.dead)])) for adjacent in adjacent_locations] # filter out zero-length paths all_paths = [path for path in all_paths if path[1]] if not all_paths: # no valid paths continue # get the shortest paths. shortest_path_length = min(len(p[1]) for p in all_paths) nearest_adjacents = [path for path in all_paths if len(path[1]) == shortest_path_length] # select the nearest adjacent by reading order nearest_adjacents.sort(key=lambda x: (int(x[0].imag), int(x[0].real))) nearest_adjacent = nearest_adjacents[0] # determine paths from positions adjacent to the unit to the goal position, then sort them on the # first step by path length then by reading order final_paths = [(ua, bfs(world, ua, nearest_adjacent[0], [u2.location for u2 in units if not u2.dead], remove_start=False) ) for ua in unit_adjacents] final_paths = [path for path in final_paths if path[1]] # filter out zero-length paths final_paths = [path for path in final_paths if len(path[1]) == min(len(p[1]) for p in final_paths)] final_paths.sort(key=lambda x: (x[0].imag, x[0].real)) # sort by reading order next_steps: Tuple[complex, Deque[complex]] = final_paths[0] unit.move(next_steps[1][0]) # recalculate adjacents after any possible movement attacks_in_range = get_attacks_in_range(unit, units, vecs) if not attacks_in_range: continue found_targets = [tgt for tgt in attacks_in_range if tgt.hp == min(t.hp for t in attacks_in_range)] found_targets.sort(key=lambda x: (int(x.location.imag), int(x.location.real))) found_target = found_targets[0] unit.attack(found_target) if found_target.dead: # check for any remaining targets, end if none if not any(u2.unit_type == found_target.unit_type for u2 in units if not u2.dead): if unit == units[-1]: # if the final killing blow would end the round anyway end_round = combat_round end_hp = sum(u2.hp for u2 in units if not u2.dead) end_sim = True break # all enemy units dead before the end of the round end_round = combat_round - 1 end_hp = sum(u2.hp for u2 in units if not u2.dead) end_sim = True break if end_sim: break combat_round += 1 end_elf_count = len([u2 for u2 in units if u2.unit_type == 'Elf' and not u2.dead]) print(end_round, str([(u1.uid, u1.unit_type, u1.hp) for u1 in units])) print('Outcome: {0}, Elves killed: {1}'.format(end_round * end_hp, start_elf_count - end_elf_count)) print(display(world, units)) if start_elf_count - end_elf_count == 0: break 
submitted by usesbiggerwords to adventofcode [link] [comments]


2021.11.30 11:38 The_Kuroi_Kenshi Daily K-ON! #2691: Not Lazy Yui

Daily K-ON! #2691: Not Lazy Yui submitted by The_Kuroi_Kenshi to k_on [link] [comments]


2021.11.30 11:38 samehamehaaa How does trading work in bdsp?

I have never traded in a pokemon game. I would like to have a gengar and a machamp. I have looked up some info on either local trading or regular trading but how do I get the pokemon I want? Do I have to ask or is there an unwritten rule you trade the same pokemon?
I do not have anyone with an extra copy of the game to trade with unfortunately.
Any help is appreciated
submitted by samehamehaaa to pokemon [link] [comments]


2021.11.30 11:38 trailer8k Question does anyone have an image of this but just the background of it?

Question does anyone have an image of this but just the background of it? submitted by trailer8k to Trailerclub [link] [comments]


2021.11.30 11:38 Soft_Tomato_7912 Here's some meme template

Here's some meme template submitted by Soft_Tomato_7912 to Brawlstars [link] [comments]


2021.11.30 11:38 sustainedtrunk We all want it

We all want it submitted by sustainedtrunk to Patriots [link] [comments]


2021.11.30 11:38 TarodevOfficial Unity now has in-built object pooling. I think it's pretty damn good!

Unity now has in-built object pooling. I think it's pretty damn good! submitted by TarodevOfficial to gamedev [link] [comments]


2021.11.30 11:38 Knox223R My friend sent me this

My friend sent me this submitted by Knox223R to YouTubeSubscribeBoost [link] [comments]


2021.11.30 11:38 drugs_r_neat Steam shouldn't be your first choice when purchasing a PC game. The Microsoft Game Pass has a lot of value in this free to play era.

Please see Halo and ones ability to play through the entire franchise for $1. That is a savings of $70 right off the bat. I don't think gamers can truly appreciate how truly awesome that is without growing up in the endless pay to participate days of the past. One could argue you don't "own" the title, but I'd argue the concept and significance of owning a video game has also changed. Additionally, physical ownership is nearly non existent on the PC.
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2021.11.30 11:38 throwawaybandit01 Artist needed for Social Media Logo and Banner

Send me your rates and sample works
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2021.11.30 11:38 iVindicated [OC | Fanart] Urara cry.

[OC | Fanart] Urara cry. submitted by iVindicated to Ayashimon [link] [comments]


2021.11.30 11:38 marz_22 Got this after trying to sell 3 calls of clov. Am I doing something wrong? Never done this

submitted by marz_22 to CoveredCalls [link] [comments]


2021.11.30 11:38 Morribeck Points deducted for that pointy foot but otherwise his form is good

Points deducted for that pointy foot but otherwise his form is good submitted by Morribeck to Catbun [link] [comments]


2021.11.30 11:38 mooonbeans 211130 Jaeyoon Fancafe Update

211130 Jaeyoon Fancafe Update submitted by mooonbeans to SF9 [link] [comments]


2021.11.30 11:38 fakerdakerhahaha In honor of the new remake

In honor of the new remake submitted by fakerdakerhahaha to Unexpected [link] [comments]


2021.11.30 11:38 EveryAct PlayStation Now 2021 Review - PS I Love You XOXO Ep. 98

PlayStation Now 2021 Review - PS I Love You XOXO Ep. 98 submitted by EveryAct to kindafunny [link] [comments]


2021.11.30 11:38 paarkrosis chimkns

chimkns submitted by paarkrosis to Wombodream [link] [comments]


2021.11.30 11:38 telemakos64 Is today a Green or a Gray day?

submitted by telemakos64 to mechanicalpencils [link] [comments]


2021.11.30 11:38 BadaB00mBabay Мужик пишет письмо на спичечную фабрику: "Я на протяжении 10 лет покупаю спички Вашей фабрики и считаю количество спичек в коробке. Вы их кладёте то 59, то 60 штук, иногда 61, а вчера положили 56. Вы что там, совсем ебанутые?"

Мужик пишет письмо на спичечную фабрику: submitted by BadaB00mBabay to NoLawRus [link] [comments]


2021.11.30 11:38 zReVnGe Cresselia raid 6670 1126 6205

:)
submitted by zReVnGe to PokemonGoFriends [link] [comments]


2021.11.30 11:38 heyitsmacy hopefully this is allowed but does anyone else have a clean beauty instagram? I just made one and would love to follow some other people!!

submitted by heyitsmacy to cleanbeauty [link] [comments]


2021.11.30 11:38 King0fTheNorthh Business Loan vs Regular Loan

I’ve taken the plunge and started a business. I’ve been self funding for a while but savings are starting to dry up and I need a loan to continue. Is getting an SMB loan really any better then a personal loan?
I have great personal credit and need about $50k. I can easily get this through personal loans or home equity. From my understanding a SMB loan still makes you guarantee it through personal assets. Through home equity or personal loan, I can get it quicker and with a lower interest rate. What’s the advantage of a SMB loan?
submitted by King0fTheNorthh to smallbusiness [link] [comments]


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